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Compression-Induced Rendering Distortion Analysis for Texture/Depth Rate Allocation in 3D Video Compression
Compression-Induced Rendering Distortion Analysis Texture/Depth Rate Allocation 3D Video Compression
2010/12/20
In 3D video applications, the virtual view is generally rendered by the compressed
texture and depth. The texture and depth compression with different bit-rate overheads can lead to different virtual...
Texture and Motion Pattern Fusion for Background Subtraction
Texture Motion Pattern Fusion Background Subtraction
2010/12/17
In this paper, we propose a novel background subtraction algorithm, which takes both texture and motion information into account. Texture information is represented by local binary pattern (LBP),which...