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Strategic Team AI Path Plans: Probabilistic Pathfinding
Strategic Team AI Path Plans Probabilistic Pathfinding
2009/9/3
This paper proposes a novel method to generate strategic team AI pathfinding plans for computer games and simulations using probabilistic pathfinding. This method is inspired by genetic algorithms (Ru...
Hierarchical Pathfinding and AI-Based Learning Approach in Strategy Game Design
Hierarchical Pathfinding AI-Based Learning Approach Strategy Game Design
2009/9/3
Strategy game and simulation application are an exciting area with many opportunities for study and research. Currently most of the existing games and simulations apply hard coded rules so the intelli...
Combining AI Methods for Learning Bots in a Real-Time Strategy Game
Combining AI Methods Learning Bots Real-Time Strategy Game
2009/9/3
We describe an approach for simulating human game-play in strategy games using a variety of AI techniques, including simulated annealing, decision tree learning, and case-based reasoning. We have impl...